Bonus and personality
| Bonus | Children of the Ice: Your troops get +1 movement, and frozen lands give +1 food and +1 production. |
|---|---|
| Look | Blond beards, horned helmets, fur collars and the wolf on their shields; dark wooden houses with steep roofs. |
| Unique unit | Huscarl |
| Personality | Expansionist: Founds cities tirelessly and takes to the sea. Cannot stand having the way blocked: shared borders anger them twice as much. |
| Cities | Nordheim, Cuernorroto, Hielofirme, Skalda, Piedrahonda, Vientonorte… |
Its troops
In the modern style, the troops of Nordheim wear their own uniform. Hover (or tap) to see them attack.
Its cities
In the Age of Kingdoms, its cities have their own architecture: they grow from village to capital.
Village
City
CapitalHow to play Nordheim
- All your troops move one extra tile: explore fast and find ruins and natural wonders before anyone else.
- Do not fear the north: tundra and snow give you food and production; settle the cities nobody else wants there.
- The huscarl (Metallurgy) is cheap, fast and deadly against cavalry: perfect for raids and for stopping Kharuk or Solaria.
- Use your mobility to strike where the rival does not expect you and pull back before it reacts.
The other kingdoms
Kingdom of AetheriaQueen Elara · Court Scholars
Valdorian EmpireEmperor Cassio · Legions of Steel
Sultanate of ZaharaSultan Rashid · Desert Caravans
Republic of MarisalDoge Lorenzo · Lords of the Sea
Theocracy of SolariaHigh Priestess Ilia · Radiant Faith
Horde of KharukKhan Temur · Riders of the Steppe
League of SylvaniaArchdruid Bran · Guardians of the Forest










