Bonus and personality
| Bonus | Desert Caravans: +2 gold per city, and deserts and savannas give +1 food and +1 gold. |
|---|---|
| Look | Turbans with a jewel and feather, the crescent moon on their shields, camel riders and cities of flat roofs and white domes with a minaret. |
| Unique unit | Camel Rider |
| Personality | Merchant: Prefers gold to blood: rarely starts a war, gifts win twice the favor, and sells peace at a good price. |
| Cities | Zahara, Almedina, Fuente de Seda, Qasr, Especiería, Torre de Cristal… |
Its troops
In the modern style, the troops of Zahara wear their own uniform. Hover (or tap) to see them attack.
Its cities
In the Age of Kingdoms, its cities have their own architecture: they grow from village to capital.
Village
City
CapitalHow to play Zahara
- Settle in deserts and savannas: what is poor land for others gives you food and gold.
- Spend your gold: the city Finish now button completes buildings and troops at once, so you always stay ahead.
- Markets and banks multiply your edge; trade luxuries with other kingdoms and buy peace when it suits you.
- The camel rider (Horseback Riding) needs no horses: you get fast cavalry even if your land has none.
The other kingdoms
Kingdom of AetheriaQueen Elara · Court Scholars
Valdorian EmpireEmperor Cassio · Legions of Steel
Clans of NordheimJarl Sigrid · Children of the Ice
Republic of MarisalDoge Lorenzo · Lords of the Sea
Theocracy of SolariaHigh Priestess Ilia · Radiant Faith
Horde of KharukKhan Temur · Riders of the Steppe
League of SylvaniaArchdruid Bran · Guardians of the Forest










